No-login walkthrough
See the shared-table flow before signing in.
This demo uses original sample material, makes no paid AI or voice calls, and stores no visitor data. It shows the shape of a real GameMaster session without activating your mic.
Example Conversation
One shared device listens to the table.
Mara: I check the old watchtower door for traps before we open it.
GameMaster: You find a thin copper wire near the latch. It connects to a bell inside the doorframe.
Theo: I remember we bribed the watch captain last session. Would the bell alert her patrol?
GameMaster: Yes. Campaign memory says Captain Ressa accepted your silver pin and agreed to look the other way until dawn. If the bell rings, her night patrol still has to investigate.
Mara: What does the sample rule say for careful disarming?
GameMaster: Grounded rulebook answer: careful disarming uses a Focus check. On a success, the trap is disabled quietly. On a miss, the trap triggers but you spot the consequence first.
Remembered Fact
Captain Ressa owes the party one quiet night.
Persistent campaign memory keeps durable facts attached to the room, so a later scene can refer back to prior table decisions.
Sample Rulebook Answer
Careful disarming uses a Focus check.
The live app grounds answers in uploaded books for that room. This demo uses a fictional sample rule, not copyrighted rulebook text.
Setup
Set up your table in minutes.
Sign in, upload supported rule material, name the players, confirm table consent for the shared microphone, and start the room.