Voice-first play
Sessions are built for open-mic VAD play. Players join a room, speak naturally, and let the GM runtime keep the scene moving.
Join a room, speak naturally, and let the GM keep the world coherent through active rulebooks and scene memory.
Sessions are built for open-mic VAD play. Players join a room, speak naturally, and let the GM runtime keep the scene moving.
Campaign rulebooks and supporting books are indexed in Qdrant so the runtime can ground its rulings in active sources.
The old custom admin surface is replaced with Payload collections, globals, and access control under the hidden admin route.
Join a table
Pick a session, enter your player name, and the room client will mint a LiveKit token on demand.
Create one in Payload under Game Sessions, then mark public join enabled.